![]() ![]() ![]() Participating is straight forward, all you need to do is read the details on our information page, then use the sign up link, or ask us on Discord to sign you up. Most importantly, don’t forget that this is a game, so HAVE FUN! How To Play We will do our best to provide an enjoyable experience for all players, but we cannot always satisfy the needs of everyone. Please remember that this is a FREE service provided by volunteers. We also archive our results with demos and screenshots, and provide an ELO & stats system for players to track their skill. Our current goal is to host duel tournaments on a regular basis. Just make sure your mousewheel finger isn’t as itchy as your trigger finger.SauerDuels is a tournament organization for Cube 2: Sauerbraten, created by Frosty and Origin. If you’re interested in FPS map design–and aren’t afraid to get your hands a little dirty and experiment a bit to figure out what works and what doesn’t–download Sauerbraten and check it out. The engine source code, though, is open source, so it is certainly possible to use it as a base for adding additional functionality via more traditional means. It’s intended primarily for trigger events (such as causing a monster to spawn when you cross a square), rather than scripting advanced AI or adding complex new features. There’s a wiki, but it consists mostly of stub articles and partially written guides that tend to make assumptions about prior knowledge.Ī fairly basic scripting language (CubeScript) is also part of Sauerbraten. There is a forum for asking questions, and I did find it useful, but it uses very non-standard forum software that seems to have fallen through a timewarp from 1998, with a simple list of topics-as-links. My failure to master this skill meant that I constantly lost my selection, selected the wrong squares, or was only able to perform a partial edit before my fingers slipped.Īs with many open-source projects, documentation is sparse and sometimes out of date. For example, bending and deforming corners requires holding down the mousewheel while dragging to select a range, then spinning the mousewheel to edit the corners, all without ever letting the mousewheel up or clicking any of the other mouse buttons. In some cases, you need as much coordination to edit a map as to frag your friends. Multiple players logged into a map can all edit it cooperatively, allowing teams to work on a project and see each other’s changes happening dynamically. Press “g” to make the grid size smaller or larger. Press “y” to make the mousewheel cycle through textures. Most editing in Cube 2: Sauerbraten is accomplished by some mix of “click a key, then spin the mousewheel.” In essence, you constantly shift into different modes. Sauerbraten does not use a standard Windows interface. At the simplest level, editing consists of extruding or deleting cubes and adding textures, but to create the kind of beautiful maps you can see in screenshots or play as part of Sauerbraten’s distribution package, you will need to master a variety of skills, as well as creating or importing textures designed for your specific needs. ![]() You load up, or create, a map, then press “E” to begin editing it, and “E” again to leave edit mode. While many systems for designing FPS maps use an editor/engine split, where you engage in an edit/test/edit again cycle, Sauerbraten makes no such distinction. ![]()
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